The great porting dilemma

Lord of everything Street Fighter and all round funny chap Yoshinori Ono has told Joystiq.com what he thinks of direct console to handheld ports. In a nutshell, Ono thinks they’re dumb. He and his team at Capcom prefer to see the transition to a portable device include specific features to take advantage of that hardware. Cramming a console game onto a something smaller are meaningless to him.

“A lot of people, when they’re porting to new hardware, especially a handheld, they’ll talk about how it’s difficult because of memory restrictions or speed or things like that, and I haven’t found that to be the case,” Ono said. “We’ve been putting less energy into the porting process itself and more energy into adding additional features, because we don’t want to do a straight-up port – that’s silly and meaningless.”

Two of Ono’s games making their way to the PSVita are Street Fighter X Tekken and Ultimate Marvel vs. Capcom 3. Both will feature additions that supposedly utilise the Vita’s many inputs much like Super Street Fight 4 3D did on the 3DS. Ono said how the 3DS game has helped with development as he’s already racked up some experience with a touch screen and making a game fun to play on it. But Vita’s multitouch capabilities offer even more cool opportunities for entertaining play although the rear touch panel is a bit trickier.

“The rear panel presents kind of a challenge for us, because when you’re playing a fighting game, given the button configuration you’re going to have your index fingers on the top and your thumbs on the front,” he said. “We don’t want a situation where you’re accidentally throwing shoryukens because you moved your ring finger in the middle of a bout.”

No, we certainly don’t and my thought is if it doesn’t work, don’t use it. The ethos of exploiting the new tech to its fullest is highly commendable of Ono but there’s a danger too that things may get a little silly with features shoehorned in for the sake of it. The great thing about Super Street Fighter 4 3D was how well it used all the best bits of the 3DS, the stereoscopic screen, boosted CPU, online mulitplayer, Street Pass and analog stick. Other than 3D, the Vita can do all those things for Street Fighter X Tekken and Ultimate Marvel vs. Capcom 3 and more – but it doesn’t mean it has to. If the feature set stopped there, I can’t imagine there’d be too much concern over an unused rear touch screen.

That aside, it’s the tailoring of games that will help the PSVita win over dubious consumers who aren’t sold on the idea of a pocket console. And I don’t mean handheld gamers, but those burned by the PSP which had too many titles trying to emulate home console games. The experience wasn’t right and the hardware couldn’t compete with PS2/3 graphics and controls so more often than not, things felt a little underwhelming. Not every game fell into this category and if developers continue to think the same as Ono, that category will become smaller and smaller.

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