Pay to play your old games on Vita

The long running joke in the video games world is that Nintendo are often re-selling the same game over and over again by way of re-packaging or re-distributing. I mean, how many times have you bought Super Mario Bros.? A new version of this is the HD remake which Sony have adopted as their go to solution for selling old content and that’s fine, most of the games are classics and should be experienced by new audiences. However Sony’s solution for current PSP owners to be able to play their UMD games on the UMD-less PSVita isn’t exactly ideal. Or all that fair.

According to Kotaku, Sony are to launch something called the UMD Passport service on the 6th December in Japan where the UMD Registration App will become available for PSPs. Once downloaded you fire up the handheld, insert a game disc and register it through your PSN account. After said stages, the game will be available to download – for a price. Yep, in order to play your old games on a PSVita, you’ll have to pay anywhere between 80p (¥100) and £19 (¥2400) depending on the title. The former is much more palatable than the latter. At the moment, 40 publishers have signed up to the program offering 200 games with the average price looking to hover at £8 (¥1000). Games like Gran Turismo and DiRT 2 for example.

It should be known that the prices mentioned are discounted and those 200 games will cost more to download for people who don’t already own the UMD but it does make me question why there is any cost at all. If the price was one set fee I could understand that. I could be told it was to cover admin and the cost of setting up this scheme in the first place but differing prices just looks like previous supporters of a product are getting screwed. Sony have also covered their butts when it comes to the prospect of piracy as once a UMD is registered with an account, it can’t be passed on and registered to another allowing more than one owner to receive the discount (via Andriasang).

But hey, on the plus side the scheme also works for the PSPgo meaning finally owners of that ill-fated downloadable-only hardware can play the games which never came to PSN in the first place.

Battlefield 3(60)

The mediocre single player campaign in Battlefield 3 didn’t put off a number of gamers over the weekend who picked up a copy of the game. I’d imagine the reason for this was because very few of those early adopters give two hoots about solo play and were keen to kick some arse online. With marginally more robust service and arguably greater number of shooter fans, the Xbox 360 version dominated UK retail sales gobbling 53 per cent of the delicious money pie. But those players weren’t too pleased when the servers crapped out forcing them to experience the weakest part of Battlefield 3, the single player mode. That is if they felt like sticking with it at all. Not the best start for EA and their desperate (and a little one-sided) battle with Activision to be publisher of the greatest FPS. Still, the sales were positive and from what I hear, all is well when trying to get online so give it a few days and all will be forgotten. Though it does make the online pass packed with nearly all games seem a little ironic.

Interestingly enough, one of the biggest games this year may have sold the best on the Xbox 360 but it’s Sony that is selling more consoles in the European territory. So far, the PS3 has sold around 3.5 million units whereas both Xbox 360 and Wii are hovering at the 2 million mark. Does that mean these kinds of games are more profitable on the Xbox 360? The figures to suggest that’s where publishers should maybe focus their attention when doing timed exclusive DLC – a practice becoming more and more common. Microsoft were smart enough to snatch up all of the Call of Duty DLC packs first until 2012 but Sony are offering patrons the chance to download all the Battlefield 3 DLC a week earlier than the Xbox 360 and PC. In contrast, the fact that Battlefield 3 sold better on Microsoft’s format may also suggest gamers are getting tired of such exclusivity deals and will buy a game for whatever they feel most comfortable on.

PSVita is a little more expensive than you thought

The PSVita now has an official UK price tag, set last week when Sony announced what us folk here in Blighty are expected to pay. And as with pretty much everything video game related, we’re getting screwed. You’ve seen the numbers by now, the Wifi only model has an RRP of £229.99 and the all singing all dancing Wifi plus 3G will set you back £279.99. Converting those figures into American dollars will only add insult to injury but needless to say, it ain’t pretty.

Much like the 3DS which may not have had an official UK RRP, the price was initially £229.99 and soon dropped once online retailers and supermarkets found ways of subsidising costs. I would like to think the PSVita will experience the same fury of price competition close to the February 22nd 2012 release date but Sony have made it quite clear in the past that they’re not budging when it comes to RRP. That’s fine, the PSVita is a beastly piece of kit with a gorgeous OLED screen and has oodles of potential to right the wrongs of the original PSP but one thing that’s not been at the forefront of press releases is how not all games can be saved directly onto the game card (via Kotaku). Some, like the poster boy for PSVita, Uncharted: Golden Abyss, requires a memory card to save progress. Proprietary memory cards that is meaning we’ll be paying overly inflated prices for standard hardware. Exactly how much isn’t known but if the Japanese figures are anything to go by, a 4GB card will cost ¥2,200 or £19 whereas a 32GB card is ¥9,500 or £78 (roughly).

To make the most out of your PSVita, it looks like a proprietary memory card is essential, a concept not seen in gaming since the last generation now that most systems and devices come packed with a hefty hard drive or indeed capabilities to save to humble SD cards. Will this hurt day one sales of the PSVita? Probably not. Those lucky enough to be early adopters will most likely find it to be an annoyance rather than a deterrent but it’s not all that welcoming to future consumers. When many are touting this to be the last generation of dedicated handheld devices, I would have thought the PSVita wouldn’t come with little surprises like this because the more people they can get on board, the better for Sony.

I want the PSVita to be a hit. I want it and the 3DS to re-ignite the glory days or handheld gaming but I’ve been slightly burned by picking up a 3DS so early and can’t quite get the bitter taste of the PSP – or its lack of attention from publishers – out of my mouth so am somewhat apprehensive about getting a PSVita. Who knows, come February I may have the cash for one. As long as these scratch cards deliver something…

UPDATE: It turns out that the choice whether or not to save directly to a PSVita game card or memory card has been left up to the publishers not Sony. The reason? Because saving to the memory card means that game can have post-launch DLC. But those which save directly onto the game card can only save in that way so from the get go we’re to have a minor fragmentation in software. Lets hope it stays minor too.

Only On PSN

GrimGrimoire

Today’s the day that Sony will begin releasing PS2 games onto PSN. It’s part of an initiative designed to trump the competition called Only On PSN which, as the name suggests, will feature games only available on PlayStation devices. Xbox Live’s Summer of Arcade is a close comparison or a least used to be with it’s once fully exclusive experiences but along with brand new games, Only On PSN will host classic PS2 titles that Sony consider rare. Odin Sphere, GrimGrimoire, Maximo: Ghosts to Glory, God Hand and Ring of Red will kick things off on a campaign that hasn’t had much marketing behind it. You would have though the arrival of PS2 games over PSN is worthy of celebration.

Well actually it’s not all that great. These PS2 games won’t have any additional features at all. They’ll be exactly the same as they were on the older system. Which means someone somewhere as figured out how to get last-gen games working on a PS3. A once standard feature for all consoles that was removed from the PS3 to cut cost and drive the potential for profits. If you own any of these games and don’t have a launch system you may have been a little bummed about not being able to play them without setting up your PS2 again. For those gamers, Only On PSN means just that. In order to ever play them again, it can only be on PSN for a price.

Re-selling software isn’t anything new, just look at Nintendo and the huge push for HD versions of classics mainly found on the PS3. I always thought it was because of the inability to emulate PS2 games and maybe it was until now but instead of selling the games over PSN, in a perfect world we’d be getting the emulator instead, awakening the forgotten game libraries. But this isn’t a perfect world, it’s a business.

Looking on the flip side, if you don’t own any of those games, hunting them down over eBay etc can be a nuisance, especially if the seller does consider them rare. Another big factor is how there could well be younger gamers who never owned a PS2 or were so young their collection w as fairly limited. With that in mind, the ability to hop on a digital distribution service and pick up a classic can also be seen as a welcome feature.

Right now, Only On PSN is just for America but Europe will be getting something similar in the near future.

How long is too long for a demo?

How long would you like your demos to last? Enough to get a good sense of the game? Enough to leave you wanting more? How about long enough to actually complete it? That’s what one PSP game is offering. According to Famitsu (via Kotaku), the PSP’s version of Ragnarok, an online strategy RPG, the demo released by GungHo Online Entertainment lasted around 16 hours allowing the publication to see on of the many endings. And that’s why this model works for Ragnarok, because if people want to see the other ones they’d have to purchase the full game. If you fancy giving it a go, the demo can be downloaded here.

Technically, this can be considered a freemium model which may not be big on consoles, but is something that’ll have to be considered in the long run. The PSP has already had a freemium game and again it’s an RPG. Bakumatsu Revolution could be downloaded from PSN and then distributed among PSPs via wireless connectivity. A genius way of virally spreading your game inside a tight community and then charging for additional quests and loot thereafter. Sony seem more keen to adopt the freemium model than other platform holders and are even changing PlayStation Home to incorporate free-to-play games.

Microsoft initially appear less than on board with the freemium model. When Dungeon Fighter Online comes to XBLA, the current plan is that it won’t be the free-to-play version seen on PCs but a fully paid-for game. However, in June, several sources claimed Microsoft was collecting data and discussing the possibility to bring free-to-play games to the 360 where gamers exchanged MS Points for in-game items. Maybe Dungeon Fighter Online will stay a freemium game after all.

Nintendo is adamant that free-to-play games will not be a feature of their consoles. Time and time again Satoru Iwata has scoffed at the idea of this model so don’t expect to see any on the 3DS or Wii U which could make them less relevant to gamers in the near future. On the nearest supposed contender to Nintendo, the App Store, in-app purchases and free-to-play games account for 72 per cent of its revenue. Like it or not (and I don’t), the freemium model is very big business and a better way for console publishers to combat piracy and pre-owned sales than DRM or pre-order bonuses. It wouldn’t surprise me if the next generation of consoles focused on this type of gaming pushing us almost entirely into a digital distribution. I don’t know if that’s a good thing or not

David Cage gets heavy

David Cage, head of Quantic Dream and maker of Heavy Rain doesn’t want your money. That’s not why he got into video game development. He wants to build that brand that is ‘David Cage’ and create brand new IPs rather than revisiting existing ones. In an interview with Develop, Cage spoke of how there definitely won’t be a sequel to Heavy Rain, despite selling so well and being an unlikely poster boy for some of the first Move supported games. He said that he wasn’t in the business to make money and wrote Heavy Rain because he was excited about the idea and wanted to tell a that story. Now the story has been told, Cage sees no reason to go back to it and prefers instead to focus the energy of Quantic Dream into making ground-breaking concepts.

On release, Heavy Rain was a fantastic showcase for Sony and the PS3, with stunning graphics and a story that was truly mature, tackling subject matter that wouldn’t normally be found in a video game. The plan was to support the game with DLC furthering the story and the characters personalities but only one was actually made available as the studio was persuaded to develop Move functionality. Sony didn’t seem to bothered but the halt of Heavy Rain and nor does Cage who once famously said (and now claims he was mis-quoted) that you should only play Heavy Rain once and live the the story and consequences you chose the first time around. As tempted as I have been to go back to it, I’ve only ever played it though the one time and agree with Cage that there really is no reason other than a wallet-padding to go back to that world.

Cage added how he sees himself as more of an author and regardless of him celebrating his 42nd birthday this year, he hasn’t lost the spark or passion for game design and isn’t yet worried about concentrating on making money in order to fund his family. Maybe Cage should have a chat to his colleague Guillaume de Fondaumiere about the money making abilities of Heavy Rain. Just this month, Fondaumiere criticised the second-hand market for losing him and the studio upwards of €10 million in royalties because a rough estimation showed that 2 million people bought Heavy Rain whereas 3 million actually played it. The way I saw it, a further 1 million people were exposed to the work of Quantic Dream, potentially expanding the audience for whatever they make next.

Back in March, Cage’s talk at GDC caused quite a stir when he begged for the industry to make games for adults, not teenagers and forget the preconceived ideas of how to make a game – boss battles, levels, points, shooting, missions etc – and think of games in a totally different way. This latest chat with Develop echoes these sentiments but also adds even more pressure for the next Quantic Dream game to be as forward-thinking as Heavy Rain was. The fact that it’s not Heavy Rain 2 is a very good start.

And on the seventh day they went to the Eurogamer Expo

Last Sunday, like many thumb-bandits, I ventured to London with a mate for the sights and sounds of Eurogamer’s 2011 Expo at Earl’s Court. Six hours were spent queuing, gaming and chatting to like-minded individuals all eager to get their hand on games either already available or in the very near future. There were a couple of things that I really wanted to see in particular like Bethesda’s romp back into the wilds of the Elder Scrolls Skyrim. However, I was thwarted by a rather long line up of people keen to wield a sword or shoot a fireball or two. I did stare longly at the obscenely thin Samsung TV screens that showed the gorgeous graphics of Bethesda’s (allegedly) new game engine. It was hard to tell whether it was running on the Xbox 360 or PC with a game pad but it sure looked mighty fine.

Next up was the 3DS booth where I dabbled in Super Mario 3D Land and have to admit, left feeling a smidgen of disappointment. It looked and played much like expected, a combination of New Super Mario Bros. and Mario Galaxy with visuals that felt perfectly suited for the 3DS. But when there was any hint of stereoscopic 3D, navigation became harder and smiles turned to frowns all too quickly. When first announced at GDC in March, Nintendo president Satoru Iwata said the 3DS’ instalment of Mario would put an end to the troubles caused when platforming and jumping by shifting a traditionally 2D game to 3D. That sounded like a swell idea to me, someone who is more at home with the earlier Marios. But what I found from playing Super Mario 3D Land was that stereoscopic 3D did the exact opposite and made it harder to figure out where I was jumping. Off, and the game played great, on and I fell down every hole possible. Hopefully, this is more to do with the fact I hadn’t played from the beginning and eased into the new 3D looks though if not, well then I guess the 3D switch will permanently be off for that game.

Some games that did do 3D very well were Resident Evil Revelations, Metal Gear Solid Snake Eater 3D and Kid Icarus. Sadly all I could do with Resident Evil was peer over the shoulder of another player (in the ‘sweet spot’ too) to watch the superb graphics Nintendo’s little handheld can deliver. Jill Valentine was rendered beautifully and moved just as nice with the environments suitably creepy and the 3D enhancing the immersion (until you move your head. Top tip, don’t move your head). While Resident Evil Revelations had a constant flow of people wanting to play it, Metal Gear Solid Snake Eater 3D did not so I had a chance to get my grubby mitts on what is considered the best game of the series. And now in 3D. As expected, it looked as nice in motion (I had feared otherwise after some early screenshots looked a bit muddy) but as with the PSP games, Metal Gear Solid works best with two analog sticks. Since the 3DS second-stick add-on was absent from the show, the face buttons had to suffice in controlling the camera and unfortunately is wasn’t pleasant. I couldn’t see a way of using the stylus in lieu of another stick as that used to be an acceptable substitute on the DS. But hey, it’s Metal Gear on the go and if that go will have to include a bulky cradle then so be it. The 3D effects certainly worked well and the 3DS is where I want to be playing that game again in the hope the Kojima will do something interesting with all the new features of the system. Speaking of which, Kid Icarus was quite a joy to play. Fast, frantic shooting in a Space Harrier kind of way with 3D that didn’t intrude but sat nicely with the art style. I don’t think an expo was the best place to experience a game with narration and what looked like an interesting story but I left feeling confident that Kid Icarus was definitely a day one purchase.

One nice surprise as the venue wasn’t the superb Joker and Harley Quinn cosplayers but my experience with Ubisoft’s Ghost Recon: Future Soldier. Tucked away in the over 18s section it wasn’t something I gravitated towards not being a big fan of the franchise as a whole. And the press haven’t been too kind either after its E3 showing in June. But the multiplayer match I played was more fun than I had expected it to be. A lot more. Maybe it’s because I’m Lancer deep in Gears of War 3 at the moment but Ghost Recon‘s movement felt similar when running from cover to cover and popping out occasionally to take out my foes which isn’t a bad thing at all. A neat addition is a reticule that you can place next to cover showing exactly where you’ll be running to. It made navigating the war torn street map really easy and combat quite fun. Though for a game in development for so long, it did look rough with questionable textures and jagged edges around pretty much everything. I hope Ubisoft can get it cleaned up and eventually released because it felt more tactical then, say, Gears and has promise but could so easily bomb at retail if left in its current state. The Kinect implementation wasn’t part of the demo either, not that I think it’s a deciding factor in whether people will pick it up.

On the topic of motion controls, The Legend of Zelda: Skyward Sword was a game that I originally thought would have to slip to 2012’s list of purchases for me what with a full winter ahead but from what I saw a the Expo, I may have to reconsider. It may end up being the last Wii game that is worth our attention but what better franchise to go out on than Zelda? Everything looked bright and busy with a lot of things going on in the back and foreground making the world come alive. How was the Wii MotionPlus? Well, a bit hit and miss. Swinging the sword had less precision than I thought it would but enough to get the job done. Shooting arrows worked pretty much identically to Wii Sports Resort by holding the Wii Remote towards the screen and pulling the nunchuck back as if drawing a bow. And like Wii Sports Resort, you could quite easily lock you view at an odd angle making you wonder if a simple press of a button would have been better. I imagine the more time invested in Skyward Sword would help players get used to the quirks and there’s a charm that all Zelda games have that I’ve not found on any other franchise.

All in all, Sunday was a very good day for gaming. I didn’t brave the queues for Battlefield 3 or Modern Warfare 3 but both looked stunning with MW3 slightly edging out ahead in terms of frame rate and graphics at least on the 360 anyway (the console I saw them running on). The lack of booth babes made the Expo feel creditable and not a nerd cliche though the ones that did strut about with a large percentage of buttock on show were harmless enough. As were the many guys trying to take pictures of them from behind. But it was a good day and as soon as we left, conversations of what will be buying and how broke we’ll be intertwined with what we’d like to see at next year’s show.