Following yesterday’s rumours of an Alan Wake 2, developers Remedy have publicly announced that yes, there will be another game but no, it won’t be Alan Wake 2. Oskari Hakkinen, head of franchise development told Eurogamer: “Fans of the franchise will be excited to learn that yes, more Wake is coming! But to be absolutely certain to avoid confusion, this next Wake instalment will not be Alan Wake 2. And neither will it be DLC,”
He refrained from saying too much as he wanted to save the specifics for an official announcement where the game will be shown off for the first time. Hakkinen teased a few tit bits however revealing how the game will “definitely give more to the Wake fans out there” but also allows for players unfamiliar with the goings on of Bright Falls to “jump on board.” Remedy are viewing the two audiences with equal importance, possibly because Alan Wake sadly didn’t perform as well as they or Microsoft hoped. This was more to do with unfortunate timing because the game was brilliant and was one of my best of 2010.
Hakkinen said that “release dates, platforms and pricing” were yet to be confirmed but Fall 2011 is “probably a good guess.” If we are to be receiving a new Wake game in around four months, it’s almost a certainty that we’ll be seeing more at this year’s E3. And it may have been a bit of a red herring but suggesting a platform needed clarifying may be a clue as to what kind of game it will be. First thoughts are some kind of prequel, following Thomas Zane, the diving suit-wearing guide who also became trapped by the Dark Presence before Wake came onto the scene. Perhaps as a downloadable XBLA game. Another popular concept, probably due to Hakkinen’s reference to the unfamiliar audience, is a Kinect-enabled remake. It’s definitely plausible, this year E3 press conference from Microsoft is bound to be filled with Kinect software and they’ve always promised more hardcore titles for the device. Alan Wake would work quite well as a Kinect game because of the protagonist’s trusty torch. Moving your hand in real-time to illuminate areas on screen is a pretty cool idea and one that Silent Hill: Shattered Memories used to great effect.
But I fear I’m getting ahead of myself and, more to the point, Remedy who are keeping schtum until they’re good and ready to light the way. Geddit?!… Sorry.