Prey 2, the Boba Fett story

Human Head’s Prey 2 was announced late last week to a fanfare of “Wha?!” from gamers who thought they’d seen the last of Tommy and the sphincter corridors he navigated in the first game. Turns out they were half right. The first chunks of info have been revealed in Game Reactor and conveniently translated via one NeoGaf user who states that Tommy has been replaced by one Killian Samuels, a sheriff and prison guard. That may explain the funky get up seen in early promo imagery (seen above). Xbox 360 will be the lead SKU but a PC and PS3 version is also in the works and has been for three years using an updated version of id Tech 4.

Since Prey was, to over simplify it, Doom with portals and gravity manipulation so the guess would be that Prey 2 furthers those ideas. However the game’s producer said Kilian’s adventure is heavily inspired by Mirror’s Edge with a dash of Mass Effect, The Chronicles of Riddick and Blade Runner for good measure. It sounds as if Human Head are pulling lots of mechanics from different games because the article claims you’ll be doing battle in large scale arenas comparable to Assassin’s Creed II, utilising shadows for stealth kills or popping in and out of a Killzone or Vanquish-like cover system. The Mirror’s Edge inspiration comes from Killian’s skills in Parkour and the world is said to have the freedom of Mass Effect.

Tommy hasn’t been forgotten so to speak because Prey 2 will take place along side the first game. It begins (spoiler!) pretty much at the start of Prey 1 but has you playing as Killian rather than the stereotyped native American. Human Head gave a Star Wars analogy to the storyline saying: “If the first Prey was the Luke Sywalker version of the story, Prey 2 is Bobba Fett’s story”. So does that mean the rumours of Prey 2‘s protagonist being a bounty hunter are true also? Oh an there won’t be any multiplayer either since the developers prefer to focus on making a stella single player game instead of adding a half-baked multiplayer mode, “Who would pick the MP mode of Prey 2 ahead of the one in for example Halo Reach?” they said.

Prey 2 sounds good. Really good and draws its influence from a lot of great games. It’s not expected until some time next year which gives plenty of time for the hype to build but seeing as Prey 2 will almost definitely be providing an experience completely different from the first game, why make it a sequel and not a new IP? It’s not as if Prey was a big name in gaming back in 2006. Good yeah but not something you’d expect to receive this kind of treatment. Hey, I’m not knocking what Prey 2 could become just find it a little perplexing. But whatever, this game, regardless of its lineage, has got me already psyched for a 2012 title. Well done you!

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Keep preying

The end of early Xbox 360 FPS Prey left the (portal) door wide open for a sequel. With nearly five years passing by, it seems now Bethesda will be responsible for publishing Prey 2, announced in French gaming magazine, Joystick (via Kotaku). 2K Games had the honour the first time around but Bethesda Softworks secured the rights to the franchise which follows native American Tommy as he fights off an alien invasion, getting to grips with their gravity shifting and seldom used portal technology.

Prey wasn’t an outstanding game but did prove popular due to the time it was released. It appeared when the 360 was still young and lacked games so owners would gravitate to whatever happened to be coming out. I was one of those people and luckily had a blast with Prey though the treatment of death wasn’t all that fun. The idea was cool, how you don’t die but are taken to another realm where you have to shoot spirits to replenish your health and are then transported back into the real world. It did’t quite work because it made the threat of death somewhat inconsequential. I’d quite like to see if this gets rectified in the sequel which is yet to have a release date but probable for late 2011, early 2012.