Prey 2, the Boba Fett story

Human Head’s Prey 2 was announced late last week to a fanfare of “Wha?!” from gamers who thought they’d seen the last of Tommy and the sphincter corridors he navigated in the first game. Turns out they were half right. The first chunks of info have been revealed in Game Reactor and conveniently translated via one NeoGaf user who states that Tommy has been replaced by one Killian Samuels, a sheriff and prison guard. That may explain the funky get up seen in early promo imagery (seen above). Xbox 360 will be the lead SKU but a PC and PS3 version is also in the works and has been for three years using an updated version of id Tech 4.

Since Prey was, to over simplify it, Doom with portals and gravity manipulation so the guess would be that Prey 2 furthers those ideas. However the game’s producer said Kilian’s adventure is heavily inspired by Mirror’s Edge with a dash of Mass Effect, The Chronicles of Riddick and Blade Runner for good measure. It sounds as if Human Head are pulling lots of mechanics from different games because the article claims you’ll be doing battle in large scale arenas comparable to Assassin’s Creed II, utilising shadows for stealth kills or popping in and out of a Killzone or Vanquish-like cover system. The Mirror’s Edge inspiration comes from Killian’s skills in Parkour and the world is said to have the freedom of Mass Effect.

Tommy hasn’t been forgotten so to speak because Prey 2 will take place along side the first game. It begins (spoiler!) pretty much at the start of Prey 1 but has you playing as Killian rather than the stereotyped native American. Human Head gave a Star Wars analogy to the storyline saying: “If the first Prey was the Luke Sywalker version of the story, Prey 2 is Bobba Fett’s story”. So does that mean the rumours of Prey 2‘s protagonist being a bounty hunter are true also? Oh an there won’t be any multiplayer either since the developers prefer to focus on making a stella single player game instead of adding a half-baked multiplayer mode, “Who would pick the MP mode of Prey 2 ahead of the one in for example Halo Reach?” they said.

Prey 2 sounds good. Really good and draws its influence from a lot of great games. It’s not expected until some time next year which gives plenty of time for the hype to build but seeing as Prey 2 will almost definitely be providing an experience completely different from the first game, why make it a sequel and not a new IP? It’s not as if Prey was a big name in gaming back in 2006. Good yeah but not something you’d expect to receive this kind of treatment. Hey, I’m not knocking what Prey 2 could become just find it a little perplexing. But whatever, this game, regardless of its lineage, has got me already psyched for a 2012 title. Well done you!

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EA loses faith

Aw, now this brings a tear to my eye. Just one mind you because the end of the first game really did my head in! I’m talking about the apparent cease to development of Mirror’s Edge 2 by EA. According to Press 2 Play (via Videogamer), the publisher was shown a prototype of ME2 but they didn’t like what they saw and canned it instead of allowing DICE to continue with the project. The team behind it are now moved on to another game, most likely to help out with Battlefield 3 since Riccetiello wants nothing more than to dominate the FPS genre.

It’s a shame that Mirror’s Edge as a franchise has not been allowed to develop even though it was full of great ideas. The biggest problem was how it confused audiences with what it was trying to be. Adding a shooting element was unnecessary and poorly implemented so those going into the game thinking it was a FPS left feeling bitter and disappointed. For what it was, a Parkour adventure game, it was really good and the kind of game that would transcend brilliantly into a beefier, better sequel. Sadly, this hasn’t been allowed to happen in a market where low sales can mean the end to an otherwise fun experience. I hope EA eventually do revisit the IP, remove the combat and pinch a few ideas from Assassin’s Creed. That would be cool but unlikely. Sigh.

Mirror’s Edge trailer runs onto iPhone

Vodpod videos no longer available.

Mirror’s Edge was a brilliantly flawed game with a concept yet to be fully realised. EA have been less than pleased with its HD iteration so have created a neat little iPhone and iPod Touch version coming to the App Store early next year. That may not be a new announcement but I couldn’t think of a better way to introduce this trailer for Mirror’s Edge portable version! This time around Faith will be couriering secrets in a side-scrolling fashion with all the wall running and Parkour intact as well as the unfortunate inclusion of combat. It looks to be less of an annoyance on the iPhone and I’m quite excited about playing even more Mirror’s Edge come January.