After some more hands on time with Borderlands I wanted to address some of the aspects that I left out of my first impressions plus talk about the insanity that’s floating around the net regarding the game.
First I want to elaborate on the visuals of Borderlands. Graphically it’s clean and crisp with a style reminiscent of Crackdown and the last Prince of Persia. Bold strokes of black and stylised character models lift the appearance which may not be the best to come out of this generation. But this doesn’t mean they’re bad, just not as ground breaking as bigger budget productions. Since Unreal is behind the looks it does suffer from the notorious texture pop-in whenever a new area is entered or a save is loaded. The failing lasts about as long as every other Unreal game plagued by the same issue so isn’t something Gearbox can be truly blamed for. Read on to see what else can be said about Borderlands.