The Video Game Awards 2011

On Saturday night, all eyes were on Spike TV as it hosted it’s annual Video Game Awards. Less of an actual award show and more of a huge marketing stunt for multiple publishers, the 2011 VGAs was heavy on the random celebrity appearances and world exclusives but light on awarding achievement. Nevertheless, take the show for what it is – a good place to see new video game content – and this year’s VGAs did promise some exciting new stories. Prior to the show, companies were hyping their fans by claiming new IPs and titles were to be revealed, making us almost forget that Charlie Sheen was handing out an award (yeah, I don’t know either). And with only minutes to go, one of the big stories of the night, that being the future of Metal Gear Solid: Rising was spoilt online with news outlets managing to get early scoops thanks to the trailer leaking. It then became a matter of whether or not the newly born rumours were true.

But kicking things off were Sony and Naughty Dog whose world exclusive trailer for brand new IP, The Last of Us, sent people into a frenzy. The graphics, as you expect from such a praised developer, were stunning and later claimed to be running in real time from the PS3 for which this game is destined for. Joel and Ellie, one a middle-aged man and the other a teenage girl, are scavenging what they can from an abandoned house when they’re attacked by humans ravaged with some kind of disease. They look mutated and it’s unknown as to whether they’re zombies in the traditional sense but it sure looks like The Last of Us will fall in the zombie/survival horror genre. The end of video sees the two burst out into the street which over looks a city that has been reclaimed by nature. Think I Am Legend. But if you do, prepare to be flamed in forums because this game is proving quite divisive despite so little details. The optimists are quick to say how it’ll be the greatest thing ever with pessimists firing back with sighs of how it’s just another zombie game, ripping off Will Smith’s 2007 hit. And while I am one of those bored with zombie games who did notice similarities with I Am Legend, the important factor is that it’s being developed by Naughty Dog, a studio proven themselves to be more than capable at delivering a fantastic narrative experience. Despite a promotional campaign suggesting otherwise, Dead Island wound up being just another zombie game so it’s understandable for gamers to be concerned but Naughty Dog certainly are a studio who seriously could change the way we play these types of games.

Next up was BioWare who first showed off some more footage from Mass Effect 3 with Shepard and his crew fighting a reaper. It looked very much in-game and a great mix of action and short story sequences that is making the wait between now and March 2012 so much harder. Then came BioWare’s big new game, the next thing to come out of the studio after all this sci-fi shenanigans. And it was a sequel to an existing IP. Command and Conquer Generals 2 is the next instalment of PC real-time strategy warfare coming 2013 (unless the Mayans are right) and the trailer didn’t offer a great deal of info other than it’ll be using the Frostbite 2 engine which currently powers Battlefield 3. So at least we know it’ll look gorgeous. I’m sure RTS fans were delighted but I was a bit disappointed, not being a fan of the genre. I wasn’t expecting any particular title from BioWare but am a little surprised that they’re taking on an RTS. I presume EA are hoping the Canadian developers can sprinkle a bit of their magic onto a once forgotten off shoot of a franchise, bringing it back to profitable status. I do worry that EA are relying on BioWare a bit too much and wonder what other types of games will we be seeing in the years to come from a company whose strengths lie elsewhere. But who knows, the RTS genre could be a perfect fit for them.

The next game that caught my eye was Alan Wake’s American Nightmare, a downloadable action adventure game first mentioned back in May. Then it had no name but was definitely not Alan Wake 2 and from the looks of it, this isn’t. In AWAN, Wake is fighting against his evil double, Mr. Scratch, who is after his wife. Naturally, Wake isn’t too pleased at the idea so must stop him using the same combat mechanics as the first game where you shine light onto enemies to burn off the evil, then blow them away with a firearm. Mechanics that I really enjoyed and am really pleased are making a come back. It looks as if Remedy are taking things less seriously with this game and adding in easier to follow storyline too. The other thing about this game is how its an Arcade title instead of store release and so hopefully will be less of a financial risk for Microsoft who could of easily buried any chance of extending the franchise after the original game didn’t sell as well as it should have. Alan Wake’s American Nightmare is coming early next year.

Epic announced their new game and did prefix the reveal with how it’ll be something entirely new and different from the studio. And it sure did look it. With Epic and its Unreal Engine, a certain art-style is expected but Cliff Bleszinski took to the stage of the VGAs and showed Fortnite, a cartoonish, tower defence shooter where the key is to survive. From the video showing teenage-looking kids rooting around old buildings for scrap, there’ll be a day and night cycle with the day dedicate to strengthening and building your fortress and the night spent fighting off zombies (yep, zombies). Could be interesting but tower defence and/or fortress management never quite appealed to me as it has for many others. It’s good to see Epic expanding on the fortress mechanic from Gears of War 3 however and even better that the art-style is so dramatically different for them.

The show was full of other games with the awards bunched together in montages and respectable heads of studios being T-bagged on stage by a dude in an army costume but the game that closed the show is what I’ll end this piece with. No one was sure what had happened to Metal Gear Solid: Rising after its E3 2010 showing. Konami and Kojima hadn’t said a great deal about it with many suspecting it had been canceled. Which was true, according to Andriasang but that clearly didn’t last long because the game has now been given a different title of Metal Gear Rising: Revengeance. Gone is the Solid and storyline set between MGS2 and 4 with Revengeance now taking place after the fourth game. Platinum Games are in charge of development and Hideo Kojima will produce so expect the absurdity of Kojima’s stories and frantic action from a team who gave us Bayonetta and Vanquish. Cosmetically, Revengeance looks more like a Platinum title and moves in much the same way. Stealth is to be replaced with balls to the wall action too making the game the kind of thing fans joked about after MGS4 was released. Back in 2008, we saw Raiden change from the dorky pretty-boy of Metal Gear Solid 2 to the ultimate badass that everyone wanted to play. And soon, I heard more and more people say how cool it would be play an action game featuring the cyborg ninja. Bizarrely, in order to get that, an MGS game had to be canceled and reborn as something else. Still, I cannot wait.

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Sony E3 press conference 2011: My highlights

Sony’s press conference wasn’t particularly kind to those of us who live in the UK. Not because it didn’t mention much about Europe but because it was on so freaking late! To top it off things were running late so what should have started at 1am instead began almost twenty minutes later. Not a massive amount of time unless of course it’s 1am…

Anyway, onwards and upwards and Sony began proceedings with an official apology from Jack Tretton regarding the PSN downtime recently. They couldn’t exactly ignore it and despite mumblings within the community that they would do just that, Sony have proved they are a humble company after all and do value their image and development studios dearly. It was classy and well done, almost as much as the segway between negativity and positivity regarding PSN; start by apologising and end with “isn’t it awesome? Well it’s going to get more awesome too!” referring to the many video and music streaming services either on or coming to the PS3.

Naughty Dog made an appearance with a playable demo of Uncharted 3 to wow the audience though after seeing the new Tomb Raider game, I wasn’t as wowed. Don’t get me wrong, Uncharted 3 looks good, very good with all the usual Nathan Drake stylings that make for a fantastic third person action adventure but, and it could very well have been the live feed, the demo didn’t feel like it came on leaps and bounds from Uncharted 2. Then again, said game was really quite special so perhaps it doesn’t have to and perhaps my incredibly tired eyes saw things differently. Still, the action looks superb with the demo showing Drake sneaking his way around a ship, taking out guards and being chased by a huge wave of water that did look incredible. Naughty Dog have done wonders with their water physics it seems. Another must have for this holiday season? It’s definitely looking that way.

Again Sony pushed their commitment to 3D entertainment as hard as they could with almost every demo and trailer in 3D – for anyone in the audience with 3D glasses of course. But they realise that not everyone has a 3D capable TV or even wants to upgrade to one seeing as they can be a tad pricey. The solution? Produce a 24 inch PlayStation branded monitor and two pairs of glasses for $499 plus throw in a copy of Resistance 3 for good measure. That should sort it right?

To keep with the whole 3D love, Sony also announced God of War Origins, a 3D and HD remastered version of the PSP God of War games which, to be honest, doesn’t do a whole lot for me though it’s a series with legions of fans so I’m sure it’ll sell well. What did tickle my fancy was the Ico and Shadow of Colossus HD collection that will also be in 3D. Team Ico’s legendary games were meant to come out not long ago but were pushed back until later this year. The inclusion of 3D is probably why.

Ken Levine of BioShock fame took to the stage to show off another dazzling trailer for BioShock Infinite, a game not out until next year but already looking amazing. He went on to say how in the past, he’s not been too kind towards motion controls particularly Sony’s Move. However they’ve some how made him change his mind (cough huge wads of cash cough) and now he loves the device because it isn’t just about waggling a HD wand but so much more. Levine spoke of enhanced interactions with Elizabeth, the female hero of BioShock Infinite, by using the Move controller. What ever could that be?

What I found quite bizarre about Sony’s conference was how their next handheld is meant to be coming out later this year but it didn’t seem to be shown with the gravitas that a new system deserves. The official name is now PSVita and all I can think of is Ryvita, the tasty health food snack. I’m sure that will dissipate soon much like the giggles after hearing the name Wii for the first time. It also has a price of $249 for standard Wifi models and $299 for ones that are both wifi and 3G capable. No doubt Sony are making a considerable loss for such a relatively low price but they need to match the 3DS in order to compete. Graphics and processing power be damned, if the 3DS is having a hard time selling a $349-$400 PSVita will definitely struggle. Expect prices of £220 and £250 here in the UK.

One PSVita title that really looked good was LittleBigPlanet. A series which has now graced all current gen PS systems with each one adding a little more magic. The PSVita version does so with its touchscreen controls utilising all the tools from the PS3 in a smaller, maybe even easier to control, pocket port, making good of all the features PSVita has. Take pictures with the camera and instantly import them into the game is one example. Graphically it looks lovely but could well have been faked so I’m taking the footage with a pinch of salt but still, LittleBigPlanet on PSVita may just be a the one game you need to make the system make sense. And with touch controls, the kinds of levels and experiences created by the users are likely to be similar to bite-sized iPhone games, adding another feather to LBP‘s already downy cap.

A good show from Sony but I wasn’t particularly blown away by anything. A few odd choices were made and the delay was a little annoying though handing out multiple 3D glasses and getting everyone to their seats must have been a pain. Next up however is Nintendo this afternoon at 4:30pm BST which is the conference I’m most excited about. Not long now!

David O. Russell is uncharted from Uncharted

Fans of the Uncharted series can relax a little over the news of David O. Russell’s departure from the movie adaptation. That’s not meant in spite, Russell is a competent writer and director but his vision for an Uncharted movie was looking to take the franchise into a weird area, devoid of any real contact with its games. Towards the end of last year, Mark Walberg outed his involvement with the film playing Nathan Drake and naming David O. Russell as its writer and director. At the time, Wahlberg said Russell’s ideas for the movie were “insane” adding how he believes the plans were, “off the charts: De Niro being my father, Pesci being my uncle.” Yep, in Russell’s world, Drake would be accompanied by his dad and uncle as they jet around the world seeking justice while dealing with not only museums but heads of state too.

Does that sound familiar? No, aside from the Indiana Jones similarities, Russell’s idea was indeed insane and sounded more and more as if the only relation to the PS3 games would be its name. Of course, the internet reacted badly since we all know how video game adaptation can turn out when they stray too far from the established fiction and yesterday Variety reported Russell’s exiting from the project due to creative differences from Sony. Now I doubt the two are linked, if Sony had faith in Russell and his vision no number of articles criticising it would have made any difference but it looks like things just went tits up for the movie. That doesn’t mean it’s all over however, Sony are still very interested in developing one of their biggest names for the silver screen and the thought is the whole thing will start from scratch with Wahlberg’s inclusion left in doubt.

It would be wrong to be overjoyed at the news, after all, four people have effectively lost a gig but it does mean that the door has been left wide open for someone with less “insane” ideas for the project. A good place to start would be the games themselves. Sure, a tad hoaky in places but then what major blockbuster isn’t?