And on the seventh day they went to the Eurogamer Expo

Last Sunday, like many thumb-bandits, I ventured to London with a mate for the sights and sounds of Eurogamer’s 2011 Expo at Earl’s Court. Six hours were spent queuing, gaming and chatting to like-minded individuals all eager to get their hand on games either already available or in the very near future. There were a couple of things that I really wanted to see in particular like Bethesda’s romp back into the wilds of the Elder Scrolls Skyrim. However, I was thwarted by a rather long line up of people keen to wield a sword or shoot a fireball or two. I did stare longly at the obscenely thin Samsung TV screens that showed the gorgeous graphics of Bethesda’s (allegedly) new game engine. It was hard to tell whether it was running on the Xbox 360 or PC with a game pad but it sure looked mighty fine.

Next up was the 3DS booth where I dabbled in Super Mario 3D Land and have to admit, left feeling a smidgen of disappointment. It looked and played much like expected, a combination of New Super Mario Bros. and Mario Galaxy with visuals that felt perfectly suited for the 3DS. But when there was any hint of stereoscopic 3D, navigation became harder and smiles turned to frowns all too quickly. When first announced at GDC in March, Nintendo president Satoru Iwata said the 3DS’ instalment of Mario would put an end to the troubles caused when platforming and jumping by shifting a traditionally 2D game to 3D. That sounded like a swell idea to me, someone who is more at home with the earlier Marios. But what I found from playing Super Mario 3D Land was that stereoscopic 3D did the exact opposite and made it harder to figure out where I was jumping. Off, and the game played great, on and I fell down every hole possible. Hopefully, this is more to do with the fact I hadn’t played from the beginning and eased into the new 3D looks though if not, well then I guess the 3D switch will permanently be off for that game.

Some games that did do 3D very well were Resident Evil Revelations, Metal Gear Solid Snake Eater 3D and Kid Icarus. Sadly all I could do with Resident Evil was peer over the shoulder of another player (in the ‘sweet spot’ too) to watch the superb graphics Nintendo’s little handheld can deliver. Jill Valentine was rendered beautifully and moved just as nice with the environments suitably creepy and the 3D enhancing the immersion (until you move your head. Top tip, don’t move your head). While Resident Evil Revelations had a constant flow of people wanting to play it, Metal Gear Solid Snake Eater 3D did not so I had a chance to get my grubby mitts on what is considered the best game of the series. And now in 3D. As expected, it looked as nice in motion (I had feared otherwise after some early screenshots looked a bit muddy) but as with the PSP games, Metal Gear Solid works best with two analog sticks. Since the 3DS second-stick add-on was absent from the show, the face buttons had to suffice in controlling the camera and unfortunately is wasn’t pleasant. I couldn’t see a way of using the stylus in lieu of another stick as that used to be an acceptable substitute on the DS. But hey, it’s Metal Gear on the go and if that go will have to include a bulky cradle then so be it. The 3D effects certainly worked well and the 3DS is where I want to be playing that game again in the hope the Kojima will do something interesting with all the new features of the system. Speaking of which, Kid Icarus was quite a joy to play. Fast, frantic shooting in a Space Harrier kind of way with 3D that didn’t intrude but sat nicely with the art style. I don’t think an expo was the best place to experience a game with narration and what looked like an interesting story but I left feeling confident that Kid Icarus was definitely a day one purchase.

One nice surprise as the venue wasn’t the superb Joker and Harley Quinn cosplayers but my experience with Ubisoft’s Ghost Recon: Future Soldier. Tucked away in the over 18s section it wasn’t something I gravitated towards not being a big fan of the franchise as a whole. And the press haven’t been too kind either after its E3 showing in June. But the multiplayer match I played was more fun than I had expected it to be. A lot more. Maybe it’s because I’m Lancer deep in Gears of War 3 at the moment but Ghost Recon‘s movement felt similar when running from cover to cover and popping out occasionally to take out my foes which isn’t a bad thing at all. A neat addition is a reticule that you can place next to cover showing exactly where you’ll be running to. It made navigating the war torn street map really easy and combat quite fun. Though for a game in development for so long, it did look rough with questionable textures and jagged edges around pretty much everything. I hope Ubisoft can get it cleaned up and eventually released because it felt more tactical then, say, Gears and has promise but could so easily bomb at retail if left in its current state. The Kinect implementation wasn’t part of the demo either, not that I think it’s a deciding factor in whether people will pick it up.

On the topic of motion controls, The Legend of Zelda: Skyward Sword was a game that I originally thought would have to slip to 2012’s list of purchases for me what with a full winter ahead but from what I saw a the Expo, I may have to reconsider. It may end up being the last Wii game that is worth our attention but what better franchise to go out on than Zelda? Everything looked bright and busy with a lot of things going on in the back and foreground making the world come alive. How was the Wii MotionPlus? Well, a bit hit and miss. Swinging the sword had less precision than I thought it would but enough to get the job done. Shooting arrows worked pretty much identically to Wii Sports Resort by holding the Wii Remote towards the screen and pulling the nunchuck back as if drawing a bow. And like Wii Sports Resort, you could quite easily lock you view at an odd angle making you wonder if a simple press of a button would have been better. I imagine the more time invested in Skyward Sword would help players get used to the quirks and there’s a charm that all Zelda games have that I’ve not found on any other franchise.

All in all, Sunday was a very good day for gaming. I didn’t brave the queues for Battlefield 3 or Modern Warfare 3 but both looked stunning with MW3 slightly edging out ahead in terms of frame rate and graphics at least on the 360 anyway (the console I saw them running on). The lack of booth babes made the Expo feel creditable and not a nerd cliche though the ones that did strut about with a large percentage of buttock on show were harmless enough. As were the many guys trying to take pictures of them from behind. But it was a good day and as soon as we left, conversations of what will be buying and how broke we’ll be intertwined with what we’d like to see at next year’s show.

That’s a lot of map packs…

Nowadays I often get the feeling that the words Call of Duty are likened to a particularly nasty phrase or that one swearword that everyone feels ashamed to say in public. Most comments and chatter among hardcore enthusiasts is that Battlefield 3 will be superior and the overpriced DLC and exploitation of a franchise has made Call of Duty a place where few wish to tread. However, the fault doesn’t squarely lie at the feet of Activision because it appears no matter how much they charge, people are willing to pay.

At an investors event yesterday, Activision ceo Eric Hirshberg made a lot of attendees smile manically as he revealed a whopping 18 million map packs have been sold for Black Ops making the company a teeny bit richer. The packs sell for around $15 each so times that by 18 million and your calculator just may melt in the process. Compare that to the previous Call of Duty games and it shows how popular Black Ops has become. Treyarch’s World at War sold nine million map packs in the same amount of time as Black Ops and Modern Warfare 2 sold eleven million. The former went for $10 a pop whereas from MW2 onwards, packs have become the now standard $15.

Critically, Black Ops wasn’t as loved as Modern Warfare 2 and the fact that Treyarch, thought of as the ‘B-team’ studio, worked on meant those who cared where slightly dubious of its quality. I may not have enjoyed Black Ops as much as MW2 but it was still an enjoyable game and clearly more favoured by the larger mainstream audience. Hirshberg added to his earlier claim saying how consumer engagement is at an all time high, making people think twice about brandishing the franchise as one that is on its way out:

“There are over 30 million unique players of Black Ops who collectively have amassed, incredibly, more than 2.3 billion hours of play. To put that number in perspective, that’s more than a quarter of a million years of play and that means our millions of fans spend more time per day on Black Ops multiplayer than they do on Facebook.”

So where does that leave Call of Duty? With figure like this it certainly isn’t going anywhere soon. The paid-for stat-tracking service, Call of Duty Elite, surpassing two million Beta registrations not to mention pre-orders of Modern Warfare 3 looking to best those of Black Ops, the fall of the FPS may be a little while yet. Not that I’d want it to. Say what you will, there’s still room in the industry for games like Call of Duty and the more choice we have of what to play the better. And if we’re pissed at high prices for DLC map packs unfortunately we only have ourselves to blame. Well, maybe not directly…

The casualties to Gears of War

Discussing the third instalment of the Gears of War franchise at the San Diego Comic-Con, Epic game designer Cliff Bleszinski said Gears 3 will include a casual mode for both online and offline play (via Eurogamer). The main feature in this mode will be an aim assist that should allow less experienced players to lay waste to the Locust threat without becoming worm food themselves. But the mode isn’t available for everyone because if you’ve had even a whiff of Gears of War, you’ll be locked out. Anyone who has played the first or second game or took part in the multiplayer Beta earlier this year won’t be able to select the casual mode. Nor will can they play in the dedicated casual multiplayer channel, giving newbies the chance to learn the ropes instead of repeatedly dyeing.

Having a casual mode in any game makes a lot of sense with the stigma that online gaming has of being an area unfriendly to anyone who doesn’t spend their life with a controller in hand. If only Modern Warfare 3 were to include a similar mode then maybe it would escalate to an even greater fan base than it already has.

But like Mass Effect 3, it does seem a little odd that an easier mode is included after two games have already shipped. Back in May, John Riccitiello spoke of how BioWare are adjusting Mass Effect 3 in order to appeal to the largest market possible. In short, he wants casual players to pick up the game as well as veterans. Though I suppose in Gears 3‘s case, it’s a bit different since the story is enjoyable but not essential to the entertainment. If you miss the Gears 1 and 2, sure you’d have missed out on two fantastic shooters, the first being incredibly influential on this generation of video games, but you’d be able to catch up on the story pretty quick. And it’s better late than never to try and wrangle in even more customers to a very expensive franchise.

The retailers’ battlefield

For better or worse, there are gamers and publishers who want Call of Duty to fail. They want to see the smugness disappear from Activision, they want the ‘dude bro’ gamer to find some other hobby and most definitely want to see some significant change to first person shooters. John Riccitiello and his merry band of EA would love to usurp the FPS thrown from Activision and haven’t been shy about saying so with Battlefield 3 being the best chance they have. It’s coming out before Modern Warfare 3, has a gritty real-world setting that we can relate to but feel equally heroic and features a stat-tracking service, similar to Call of Duty Elite but is free instead of paid-for.

All in all, it’s looking good and EA can’t put a foot wrong with marketing and hype – except for the unnecessarily lengthy tank level shown at their E3 press conference which quickly lost its appeal. But if there’s one thing that pisses off gamers it’s pre-order bonus that give unfair advantages to those who stump up the cash early and Battlefield 3 will be no different (via Kotaku). Customers in the UK who pre-order from either GAME or Gamestation will receive the Physical Warfare pack which includes additional weapons and ammo that are normally reserved for unlocks. This means getting them early could shift the balance from a level playing field to downright unfair for anyone not willing to pre-order.

For the UK, it’s not about money because you can freely pre-order titles without paying a penny until release and even then you’re not always obliged to buy them. But it does get a bit crappy when you think of everyone who would rather pick up the game from another retailer, not the two EA have partnered up with. They won’t be entitled to having a suped-up shotgun or flechette ammo on day one but will likely be pitted against someone who does in multiplayer. And there’s nothing that breaks a decent online mode more than feeling like you’re gimped against the opposition.

So for all the belly aching towards companies like Activision for trying to monetize features, it’s become frightfully clear that there are few companies who wouldn’t. But hey, they’re exactly that, a company so while it sucks for us, it’s now just the unfortunate reality of video games and in the grand scheme of things, will it effect whether you buy the game or not? Or rather, should it?

Microsoft E3 press conference 2011: My highlights

The months leading up to E3 2011 had gamers jump from being ritualistically interested to overwhelmingly excited. What were Microsoft going to show? And what of Sony? Can they really ignore the month of PSN troubles and upset? Nintendo has a brand new console to show off plus games for their 3DS, or at least that’s what we hope.

So E3 has barely even begun and the highlights are already vast in number. Microsoft officially kicked things off with their Press Conference and did so with the wealthiest franchise, Call of Duty. Yes, Modern Warfare 3 was demoed live on an Xbox 360, a point made even clearer when the “please reconnect controller” error popped up on screen. Deliberate? Probably. But hell, Modern Warfare 3 did look really rather good and ran incredibly smooth on a five year old system. The gameplay shown still had that Call of Duty game style and execution which has become more of a criticism than complement but with the last two titles selling like crazy – both on release and the years after – it’s not a huge surprise that Sledgehammer Games and Infinity Ward, the co-development team, are sticking to a tried and tested formula.

After the shooting was over, Crystal Dynamics took to the stage to debut gameplay from next years Tomb Raider reboot and boy, does that look good. Graphically it’s more impressive than previous iterations as both the environment AND Lara have a realistic quality about them. Since Lara is on her own, she was constantly talking to herself, saying things like “I need to get out of here” referring to the cave she was imprisoned in by some scrappy-looking vagabonds. It added a great feeling of tension and fear without coming across as contrived but we only saw it for a limited time. Continuous chatter from a frightened teenage girl can go from dramatic to annoying very quickly I’d imagine. That being said, I don’t think I’ve ever been as excited for a Tomb Raider game as I have been for the reboot and the demo just underlined that fact. The Tomb Raider reboot is said to be coming some time next year.

Next up for my personal highlights just so happened to be the next game in Microsoft’s line up. Mass Effect 3. Big boss Ray Muzyka spoke of ME3 being the beginning of something big and that it’s the perfect time to jump into the franchise. A little late if you ask me seeing as there’s been two awesome games before it. Nevertheless, ME3 adds something extra to all the sci-fi shooting and sexual tension. It adds Kinect. Inclusion of motion controls has been rumoured for a while after the game’s box art featured a Kinect logo on it and thankfully hands-free gaming won’t hinder what has so far been a brilliant controller-based series. Because strictly speaking, it isn’t the motion camera ME3 uses. It’s the microphone. Kinect will allow players to issue strategic commands to team members by telling them where to go and what to do on the battlefield. Not only that but conversations can be had by actually talking to the characters, saying the responses shown on ME‘s conversation wheel instead of selecting them with the right stick. I really like both those ideas, a lot, though am slightly sceptical as to whether it will feel a bit gimmicky. But I have faith in BioWare. For now.

The will they won’t they drama of a Halo 1 remake came to an end with an official announcement of Halo Anniversary doing exactly what you’d expect, remastering Halo. The original campaign has been spruced up considerably for the Xbox 360 with classic multiplayer maps and online co-op to boot. One thing I really appreciated about the recent Halo games is the omitance of the Flood. I hate that enemy type. I mean really hated them. Now they’ll be back in HD to annoy me all over again. Joy. But that aside, I’m quite looking forward to reliving my time as a 20 year old gamer playing Halo for the first time and thinking how a relatively unknown game can be so important to the industry.

E3 just wouldn’t be E3 without Peter Molyneux making an appearance in a Microsoft’s press conference telling us about the next big Fable game. This year won’t be any different with the announcement of Fable: The Journey which looks to be a prequel using Kinect to do things like control the reigns of a horse and carriage as well as the combat of the game. The demoer was raising his hands to ready magic, jolting them forward to release it onto the hobbes that needed eradicating. Varying hand movemens and gestured seemed to launch different kinds of spells so my initial fears of Fable: The Journey being no more than a Kinect shooting gallery maybe unnecessary. I can’t but wonder how the game will be received after Fable III ended with not so much a bang but an unhappy whimper from the audience. Can Kinect bring the series back to a happy place in our hearts?

Remember the announcement of Star Wars Kinect last year and how staged it looked? This year sees another dubious demo but at least there was more footage that represented what will be in game. Things like waving your hands to swish a lightsaber around or raising obstructions using the force by lifting your hands in that air. All this set in the prequel era of Star Wars which, admittedly, isn’t the best time for fans of the films but makes the most sense for games. That way there can be numerous Jedis and locations known by more than just the hardcore. Events like Pod Racing look to also make an appearance no doubt similar to Kinect Joy Ride in its controls. I really liked the Pod Racer game a few generations ago so welcomes another dip into that particular sport. I just hope it and the rest of Star Wars Kinect lives up the the hype.

I’ll end my first lengthy article about E3 with a game Microsoft closed their press conference with; Halo 4. Coming Christmas 2012 is the start of another trilogy of Halo games staring Master Chief and Cortana as they do battle with, well, I don’t actually know. The reveal was short but very sweet and looked to be set directly after Halo 3, when the Chief was frozen cryogenically on board a distant space ship. Something disturbed his slumber forcing him to burst out his pod, grab the holographic honey and see where all the noise was coming from. It didn’t look good. His ship was being destroyed by some unknown force that looked a little like Unicron from Transformers but obviously isn’t. Thought how awesome would it be if it were?! That was pretty much all Microsoft and 343 Industries showed but it was more than enough to arouse the audience and left me wondering what else E3 has in store after such an eventful beginning. I can’t wait to find out!