Are you a Lilith-a-like?

When Crystal Dynamics started feeding us information for the new Tomb Raider game, I applauded them for dropping the dated promotional campaign of hiring models to look like Lara Croft. For too long, most of the focus felt like it was directed towards the models instead of the game she was meant to be advertising.

Gearbox Software has announced a similar campaign for Borderlands 2 and are asking via their website (spotted by Kotaku) for any Lilith look-a-likes to step forward. Where this differs from what Eidos where doing up until only a few years ago is that whoever is picked to portray Lilith will actually become part of the game as an NPC that players (presumably) interact with. The request on Gearbox’s site is as follows:

Do you want to be a character in a video game? We’re looking for someone to become Lilith from Borderlands. If hired, you will appear in the game, Borderlands 2, as the live action version of the character. Additionally, you may be invited to participate in promotional events and trade shows.

It’s not a competition either, the developer will pay the live-action Lilith a thousand bucks per day and state this is a job opportunity for anyone – well, any lady – aged between 18 and 30. I fit within the latter category but certainly not the former. Not with this beard! My hope is that the chosen model will be able to properly represent Borderlands 2 and be a purposeful inclusion within the storyline, so any promotional material – and we’re bound to get plenty – this casting call produces will be relevant to the game instead of simply ‘some chick in tatty clothing with funky coloured hair’. I’ve always had a soft spot for Borderlands and indeed the character Lilith as I thought the way she spoke and laughed during combat added a real human quality to the character. This could certainly further that feeling. Then again, it could easily just become ‘some chick in tatty clothing with funky coloured hair’.

Borderlands extended impressions

Borderlands - all the gang

After some more hands on time with Borderlands I wanted to address some of the aspects that I left out of my first impressions plus talk about the insanity that’s floating around the net regarding the game.

First I want to elaborate on the visuals of Borderlands. Graphically it’s clean and crisp with a style reminiscent of Crackdown and the last Prince of Persia. Bold strokes of black and stylised character models lift the appearance which may not be the best to come out of this generation. But this doesn’t mean they’re bad, just not as ground breaking as bigger budget productions. Since Unreal is behind the looks it does suffer from the notorious texture pop-in whenever a new area is entered or a save is loaded. The failing lasts about as long as every other Unreal game plagued by the same issue so isn’t something Gearbox can be truly blamed for. Read on to see what else can be said about Borderlands.
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Early impressions: Borderlands

Borderlands - Nice, um, robot...

Gearbox must have been pretty miffed when Bethesda announced Fallout 3. The post apocalyptic world full of bandits and small settlements of what’s left of humanity sounded awfully similar to what Gearbox was working on – Borderlands. The bonus Bethesda has was the fact that F3 is a sequel so arguably the trend setter rather than follower. Since both games had a similar development cycle, Borderlands wasn’t able to change it’s core story but has been able feed off any negativity that F3 received, creating a brilliant shooter-come-rpg. Read on to find out why I’m loving Borderlands.

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