What was your first real HD gaming moment? Mine was less triumphant than I would have liked considering for a good year or so I only had a standard SD TV for my Xbox 360. And in that time I played the hell out of Gears of War which looked pretty fantastic in a lower resolution. But for a HD game, Gears, or rather the Unreal Engine certainly raised the bar for console graphics. So much so, executive producer Rod Fergusson told Eurogamer how he felt the start of Microsoft’s stop-and-pop franchise defined high definition gaming: “We were far ahead of a lot of games when Gears 1 came out. Everybody’s been catching up, and a lot of people are fighting for ownership of that title. But we continue to push the box and what HD means. At the time it defined what HD was. It defined what your HD TV could do. People remember that.”
A mate of mine actually bought a HD TV just so he could experience Gears of War in all its glossy glory and we did spend a good amount of time zooming in on textures and dead enemies marvelling at the detail – after it had popped in of course. Even after the beauty and additional colours of Gears of War 2, I still regard the first as being something special. But Fergusson and the Epic team have these rose-tinted memories to contend with for all future titles. They not only have to visually improve the looks on paper but in our minds too: “Your memory is far better than reality,” said Fergusson. “When I was a kid, Gilligan’s Island was the funniest show on television. When you watch Gilligan’s Island now, it’s just plain terrible. With Gears 2 we were competing with the memory of Gears 1 and what people remembered it was like. We got to the point where, at the review event in San Francisco, I suggested we put up a single station of Gears 1 so the press could play it and realise it wasn’t as good as they remember. They were saying, ‘Oh, it kinda looks like Gears 1.'”
I can see where the reviewers were coming from, the style does indeed look similar but there is also a very noticeable upgrade too. The textures for one have greater depth to them and remember the meat cube tech demo? That showed how improved the graphics engine was in Gears 2 by rolling a cube of wobbling flesh towards a COG team member.
That being said, I wonder how well the Gears of War 3 multiplayer beta will go down with gamers today as it launches for those who bought Bulletstorm Epic Edition. Will it be met with the same kind of unrealistic expectations as Fergusson explained? Or will people be having too good a time slicing up each other on the battlefield? I hope it’s the latter and can’t wait to have a go myself!