Are FPSes the enemy?

A man of many talents, Hideo Kojima is best known for his pioneering work in the stealth-action genre with the Metal Gear franchise. In a recent interview with Official PlayStation Magazine he expressed his concern with the state of the video game industry and how first-person shooters are the dominating force, making it harder for original ideas to blossom. Kojima told the mag that there are only about ten big name games that can grab the public’s attention and that Japan-centric games will find it hard to compete with them.

“I think it’s more consumer demand – right now, consumers are happy with what they have. First-person shooters sell like crazy, so there’s not really a strong demand for anything else, and that’s why [original ideas] stop being made. People are satisfied with making minor upgrades and tweaking things here and there – as long as that’s the landscape, it will keep on happening. I don’t see a problem necessarily, but at the same time it is nice to see new things come.”

While I agree that the FPS genre is a hard one to beat it’s also hard to master and the number of titles that can get away with incremental updates gets less every year. Take the most famous shooter series, Call of Duty. The third Modern Warfare release sold very well and floats nicely near the top of the charts but the excitement for the franchise is definitely wearing thin. I’ve hardly seen it appear in my Friends’ Lists of games on Xbox Live and the general buzz about it felt less enthusiastic than last year. Partly due to the other big military shooter and partly because gamers do look as if they want something more than an FPS. The relatively poor sales for id’s Rage eludes to this as does the fact that Skyrim took the Christmas number one spot in the UK’s all format Chart not to mention the almost universal praise of Portal 2 throughout the year.

But it’s fair to say that publishers who are keen to make a quick sale will often go down the FPS route whether the game calls for it or not. And shooting in general is a mechanic that is found in the vast majority of titles. Though I would say that just because the wider audience gobble up a first-person-shooter, that doesn’t mean developers should exclusively cater for them. Yes it makes far better business sense in the short term but a great original game will resonate with the masses regardless of genre. The aforementioned Skyrim shows this as does the Assassin’s Creed series. The latter may be experiencing its own stagnation but has been very profitable and playable for both publisher and consumer.

Kojima added how that a digital distribution method or even off-shoot could be a good way of getting new ideas out with less risk than traditional releases.

“Maybe for new ideas, the way to do it is [by] releasing things via online services first and then seeing how people react to that. Or even if you’re making something from a game-design perspective that’s completely different, you could tie it to an existing franchise – like even if it had the Metal Gear Solid title, it could be completely different. Maybe you can make a Batman game that has the Batman title, but you can still be free with what you make the game into. Making something that’s completely new – where the gameplay, the characters, the world, everything is completely from scratch – that’s very hard to realise in this day and age.”

Batman is an interesting example used because Rocksteady’s Arkham Asylum and Arkham City are two huge successes. I may not have been as wowed by Asylum, City has been a joy to play and the franchise took very big risks with the potentially repetitive combat and lack of stereotypical content. Like how there is now Batmobile in either games. If asked what a Batman game would feature before 2010, I would have expected there to be a driving level complete with a poorly handled Batmobile. For all intense purposes, you could view the Arkham series as an off-shoot to the typical Batman or indeed action-adventure-brawler game. Kojima mentioned a Metal Gear Solid title that was completely different and while Metal Gear Rising: Revengeance isn’t part of the ‘Solid’ collective, it’s still very a Metal Gear game that, from what we’ve seen, will play quite differently.

I do very much enjoy a good first-person shooter and understand Kojima’s frustrations, equally wanting to experience some new and interesting ideas in gaming. Luckily, BioShock Infinite is set for to come out this year and from what Ken Levine’s team have done in the past, it should be a good combination of FPS ideas with new ways to play them. Perhaps a better way of combating the languishing genre is to take a similar approach rather than admitting defeat.

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The Video Game Awards 2011

On Saturday night, all eyes were on Spike TV as it hosted it’s annual Video Game Awards. Less of an actual award show and more of a huge marketing stunt for multiple publishers, the 2011 VGAs was heavy on the random celebrity appearances and world exclusives but light on awarding achievement. Nevertheless, take the show for what it is – a good place to see new video game content – and this year’s VGAs did promise some exciting new stories. Prior to the show, companies were hyping their fans by claiming new IPs and titles were to be revealed, making us almost forget that Charlie Sheen was handing out an award (yeah, I don’t know either). And with only minutes to go, one of the big stories of the night, that being the future of Metal Gear Solid: Rising was spoilt online with news outlets managing to get early scoops thanks to the trailer leaking. It then became a matter of whether or not the newly born rumours were true.

But kicking things off were Sony and Naughty Dog whose world exclusive trailer for brand new IP, The Last of Us, sent people into a frenzy. The graphics, as you expect from such a praised developer, were stunning and later claimed to be running in real time from the PS3 for which this game is destined for. Joel and Ellie, one a middle-aged man and the other a teenage girl, are scavenging what they can from an abandoned house when they’re attacked by humans ravaged with some kind of disease. They look mutated and it’s unknown as to whether they’re zombies in the traditional sense but it sure looks like The Last of Us will fall in the zombie/survival horror genre. The end of video sees the two burst out into the street which over looks a city that has been reclaimed by nature. Think I Am Legend. But if you do, prepare to be flamed in forums because this game is proving quite divisive despite so little details. The optimists are quick to say how it’ll be the greatest thing ever with pessimists firing back with sighs of how it’s just another zombie game, ripping off Will Smith’s 2007 hit. And while I am one of those bored with zombie games who did notice similarities with I Am Legend, the important factor is that it’s being developed by Naughty Dog, a studio proven themselves to be more than capable at delivering a fantastic narrative experience. Despite a promotional campaign suggesting otherwise, Dead Island wound up being just another zombie game so it’s understandable for gamers to be concerned but Naughty Dog certainly are a studio who seriously could change the way we play these types of games.

Next up was BioWare who first showed off some more footage from Mass Effect 3 with Shepard and his crew fighting a reaper. It looked very much in-game and a great mix of action and short story sequences that is making the wait between now and March 2012 so much harder. Then came BioWare’s big new game, the next thing to come out of the studio after all this sci-fi shenanigans. And it was a sequel to an existing IP. Command and Conquer Generals 2 is the next instalment of PC real-time strategy warfare coming 2013 (unless the Mayans are right) and the trailer didn’t offer a great deal of info other than it’ll be using the Frostbite 2 engine which currently powers Battlefield 3. So at least we know it’ll look gorgeous. I’m sure RTS fans were delighted but I was a bit disappointed, not being a fan of the genre. I wasn’t expecting any particular title from BioWare but am a little surprised that they’re taking on an RTS. I presume EA are hoping the Canadian developers can sprinkle a bit of their magic onto a once forgotten off shoot of a franchise, bringing it back to profitable status. I do worry that EA are relying on BioWare a bit too much and wonder what other types of games will we be seeing in the years to come from a company whose strengths lie elsewhere. But who knows, the RTS genre could be a perfect fit for them.

The next game that caught my eye was Alan Wake’s American Nightmare, a downloadable action adventure game first mentioned back in May. Then it had no name but was definitely not Alan Wake 2 and from the looks of it, this isn’t. In AWAN, Wake is fighting against his evil double, Mr. Scratch, who is after his wife. Naturally, Wake isn’t too pleased at the idea so must stop him using the same combat mechanics as the first game where you shine light onto enemies to burn off the evil, then blow them away with a firearm. Mechanics that I really enjoyed and am really pleased are making a come back. It looks as if Remedy are taking things less seriously with this game and adding in easier to follow storyline too. The other thing about this game is how its an Arcade title instead of store release and so hopefully will be less of a financial risk for Microsoft who could of easily buried any chance of extending the franchise after the original game didn’t sell as well as it should have. Alan Wake’s American Nightmare is coming early next year.

Epic announced their new game and did prefix the reveal with how it’ll be something entirely new and different from the studio. And it sure did look it. With Epic and its Unreal Engine, a certain art-style is expected but Cliff Bleszinski took to the stage of the VGAs and showed Fortnite, a cartoonish, tower defence shooter where the key is to survive. From the video showing teenage-looking kids rooting around old buildings for scrap, there’ll be a day and night cycle with the day dedicate to strengthening and building your fortress and the night spent fighting off zombies (yep, zombies). Could be interesting but tower defence and/or fortress management never quite appealed to me as it has for many others. It’s good to see Epic expanding on the fortress mechanic from Gears of War 3 however and even better that the art-style is so dramatically different for them.

The show was full of other games with the awards bunched together in montages and respectable heads of studios being T-bagged on stage by a dude in an army costume but the game that closed the show is what I’ll end this piece with. No one was sure what had happened to Metal Gear Solid: Rising after its E3 2010 showing. Konami and Kojima hadn’t said a great deal about it with many suspecting it had been canceled. Which was true, according to Andriasang but that clearly didn’t last long because the game has now been given a different title of Metal Gear Rising: Revengeance. Gone is the Solid and storyline set between MGS2 and 4 with Revengeance now taking place after the fourth game. Platinum Games are in charge of development and Hideo Kojima will produce so expect the absurdity of Kojima’s stories and frantic action from a team who gave us Bayonetta and Vanquish. Cosmetically, Revengeance looks more like a Platinum title and moves in much the same way. Stealth is to be replaced with balls to the wall action too making the game the kind of thing fans joked about after MGS4 was released. Back in 2008, we saw Raiden change from the dorky pretty-boy of Metal Gear Solid 2 to the ultimate badass that everyone wanted to play. And soon, I heard more and more people say how cool it would be play an action game featuring the cyborg ninja. Bizarrely, in order to get that, an MGS game had to be canceled and reborn as something else. Still, I cannot wait.

Miyamoto ISN’T retiring

The big news last night was that Shigeru Miyamoto, the saviour of home consoles, was to retire from Nintendo. An announcement like that unsurprisingly sent shockwaves throughout the gaming community ranging from those saddened by such news and others (ignorantly) cheerful that Miyamoto would be leaving games. But as with so many things on the internet, the facts have become somewhat misunderstood. The original story was from Wired.com who stated that in an interview with Miyamoto (59), the legendary creator said he wanted to retire from his current position and take on a smaller role still within Nintendo, allowing younger designers to be in charge. His plan was not to ever really leave the company but focus on less demanding games and was excited to show off his first mini project next year.

Shortly after the news spread online, Nintendo was quick to clear up the potential PR nightmare by issuing a statement (via Reuters) saying this was not true and that what he has said all along is that he want to train the younger generation.

“He has no intention of stepping down. Please do not be concerned.”

And why should we be concerned? Firstly, it’s not ‘we’ as such but investors in Nintendo whose market stock has been rather turbulent ever since the launch of the 3DS which didn’t go exactly to plan. But in the last couple of months, after the price drop and release of Super Mario 3D Land and Mario Kart 7, things have started really kicking off for Nintendo’s handheld. So when the man responsible and who has very direct links to all of the company’s main IPs – the games that people buy Nintendo hardware for – confidence will naturally begin to falter.

However it does indeed have an effect on the everyday gamer as Miyamoto’s influence is pretty much everywhere. Most if not all platform games look to the Mario franchise for inspiration and the Mario games themselves are nearly always superb in their execution. And even further a field, game designers are applying ideas from Miyamoto’s games in titles that you’d never expect. Cliff Bleszinski of Epic games was famously quoted in saying that Gear of War was like Mario without the jumping. And of course, there’s the Z-targeting. Pioneered in Ocarina of Time, Z-targeting has become such a staple of third-person action games that it’s hard to think of a time when it didn’t exist. Lastly, we have motion controls. Love them or hate them, they’re now a huge focus for all the main platform holders and if it wasn’t for Nintendo and Miyamoto’s desire to push the boundaries of video game interaction, we wouldn’t be where we are today in the industry. The neigh-sayers may argue that motion controls and casual games are ruining the hardcore but in reality, that’s not exactly true so their importance is very much valid.

The idea that a visionary like Miyamoto could be working on smaller games that may not feature any of the usual characters is quite an exciting one indeed. The 3DS has the space and delivery method for these smaller games to exist and the chance that new IPs may spring up with of the same quality of Mario and Zelda is reason itself for at least some of the original story of Miyamoto’s stepping down to be true. But whether it’s PR tidying or delaying the truth, the fact is that one day Miyamoto will have to retire and even sooner, younger designers should be allowed to take control of Nintendo’s top franchises though for now, I’m quite happy to see Miyamoto on stage at each E3 to reveal the next big thing from Nintendo. Apart from Wii Music.

Pay to play your old games on Vita

The long running joke in the video games world is that Nintendo are often re-selling the same game over and over again by way of re-packaging or re-distributing. I mean, how many times have you bought Super Mario Bros.? A new version of this is the HD remake which Sony have adopted as their go to solution for selling old content and that’s fine, most of the games are classics and should be experienced by new audiences. However Sony’s solution for current PSP owners to be able to play their UMD games on the UMD-less PSVita isn’t exactly ideal. Or all that fair.

According to Kotaku, Sony are to launch something called the UMD Passport service on the 6th December in Japan where the UMD Registration App will become available for PSPs. Once downloaded you fire up the handheld, insert a game disc and register it through your PSN account. After said stages, the game will be available to download – for a price. Yep, in order to play your old games on a PSVita, you’ll have to pay anywhere between 80p (¥100) and £19 (¥2400) depending on the title. The former is much more palatable than the latter. At the moment, 40 publishers have signed up to the program offering 200 games with the average price looking to hover at £8 (¥1000). Games like Gran Turismo and DiRT 2 for example.

It should be known that the prices mentioned are discounted and those 200 games will cost more to download for people who don’t already own the UMD but it does make me question why there is any cost at all. If the price was one set fee I could understand that. I could be told it was to cover admin and the cost of setting up this scheme in the first place but differing prices just looks like previous supporters of a product are getting screwed. Sony have also covered their butts when it comes to the prospect of piracy as once a UMD is registered with an account, it can’t be passed on and registered to another allowing more than one owner to receive the discount (via Andriasang).

But hey, on the plus side the scheme also works for the PSPgo meaning finally owners of that ill-fated downloadable-only hardware can play the games which never came to PSN in the first place.

GTAV

Less than a week after the modern take on Grand Theft Auto turns 10, Rockstar Games has announced GTAV by no more than a simple Tweet containing the hashtag #GTAV. Right now, the only thing known about Grand Theft Auto V is the logo that adorns Rockstar’s website with the first trailer scheduled for next Wednesday. Don’t expect much footage however, the publisher tends to tease their products by artistically crafted snippets but it’ll be enough to get many major sites scanning it frame by frame to see what’s hiding within. The five in the logo is reminiscent of a that found on an American five dollar bill. Whether that is any indication of what to expect is anyone’s guess.

One of the many older rumours surrounding GTAV was that it could well be a launch title for Nintendo’s Wii U and the timing of this announcement may well support that rumour. Latest educated guesses is that the Wii U will launch next Summer of Holiday season which is around the time I’d expect to see another GTA since the fourth game came out in 2008. But who knows, this trail of thought could go on for ages so lets just see what next Wednesday has in store.

PSVita is a little more expensive than you thought

The PSVita now has an official UK price tag, set last week when Sony announced what us folk here in Blighty are expected to pay. And as with pretty much everything video game related, we’re getting screwed. You’ve seen the numbers by now, the Wifi only model has an RRP of £229.99 and the all singing all dancing Wifi plus 3G will set you back £279.99. Converting those figures into American dollars will only add insult to injury but needless to say, it ain’t pretty.

Much like the 3DS which may not have had an official UK RRP, the price was initially £229.99 and soon dropped once online retailers and supermarkets found ways of subsidising costs. I would like to think the PSVita will experience the same fury of price competition close to the February 22nd 2012 release date but Sony have made it quite clear in the past that they’re not budging when it comes to RRP. That’s fine, the PSVita is a beastly piece of kit with a gorgeous OLED screen and has oodles of potential to right the wrongs of the original PSP but one thing that’s not been at the forefront of press releases is how not all games can be saved directly onto the game card (via Kotaku). Some, like the poster boy for PSVita, Uncharted: Golden Abyss, requires a memory card to save progress. Proprietary memory cards that is meaning we’ll be paying overly inflated prices for standard hardware. Exactly how much isn’t known but if the Japanese figures are anything to go by, a 4GB card will cost ¥2,200 or £19 whereas a 32GB card is ¥9,500 or £78 (roughly).

To make the most out of your PSVita, it looks like a proprietary memory card is essential, a concept not seen in gaming since the last generation now that most systems and devices come packed with a hefty hard drive or indeed capabilities to save to humble SD cards. Will this hurt day one sales of the PSVita? Probably not. Those lucky enough to be early adopters will most likely find it to be an annoyance rather than a deterrent but it’s not all that welcoming to future consumers. When many are touting this to be the last generation of dedicated handheld devices, I would have thought the PSVita wouldn’t come with little surprises like this because the more people they can get on board, the better for Sony.

I want the PSVita to be a hit. I want it and the 3DS to re-ignite the glory days or handheld gaming but I’ve been slightly burned by picking up a 3DS so early and can’t quite get the bitter taste of the PSP – or its lack of attention from publishers – out of my mouth so am somewhat apprehensive about getting a PSVita. Who knows, come February I may have the cash for one. As long as these scratch cards deliver something…

UPDATE: It turns out that the choice whether or not to save directly to a PSVita game card or memory card has been left up to the publishers not Sony. The reason? Because saving to the memory card means that game can have post-launch DLC. But those which save directly onto the game card can only save in that way so from the get go we’re to have a minor fragmentation in software. Lets hope it stays minor too.

No lefty mode for Skyward Sword after all

For most things, I used my right hand but when the rise of shooters began on consoles around the late 90s, I became a southpaw gamer. The reason for such a turn of events was down to GoldenEye on the N64 and its control method. I chose to use the analog stick to aim while the C buttons controlled my movement and hence forth I was trapped in the world of the lefty. It was a weird place, not due to the company but rather the negativity that came with it. Like those who invert their controls, lefties who complained that a game had no southpaw support usually received an unhealthy amount of hate from the normos. And for a long old time, games that excluded left handed gamers from the control options were plentiful. Despite loving stealth action games, I never got into the Splinter Cell series for that very reason but I forced myself to relearn how to play games in order to play Gears of War and thankfully for my hobby, I’m no longer a lefty.

But southpaws had a leader, they had a character who kicked large amounts of butt all by slashing his sword with his left hand. He was Link and until his debut on the Wii, was a lefty. The percentage of Wii gamers however were not and since Twilight Princess had you waggling the Wii Remote to use the sword, it made more sense for Nintendo to make the new Link right handed. It didn’t matter too much because the precision was lacking in TP so gamers needed to do little more than shake their fists however, Link’s next adventure in Skyward Sword is different. It uses the Wii MotionPlus with added tracking for specific angled attacks. Originally, IGN reported that the game would have a lefty mode meaning not only would the player swap hands, so would Link but Kotaku has found out this isn’t the case.

Stephen Totilo of Kotaku and outed lefty didn’t feel the lack of a left handed mode made a huge difference to the game but if Nintendo want to go that little bit further in making players believed they’re assuming the role of Link, it wouldn’t have been much bother to simply swap hands depending on how your personally play Skyward Sword.

After all, it’s also been revealed that this new Zelda game was never meant to have motion controls, going back to using good old buttons instead (reports Siliconera). This I would have liked after not being a huge fan of waggle gaming (to clarify, I like the Wii and Nintendo games but don’t always appreciate shaking the remote or nunchuck when a button would be easier). After finishing Twilight Princess, producer Eiji Aonuma got to work on Skyward Sword with Hideomaro Fujibayashi directing. It was Fujibayashi who said to use Wii MotionPlus  but Aonuma wasn’t convinced until Wii Sports Resort was released and its mini games had similarities to some of Zelda‘s mechanics (like archery). Aonuma was satisfied but while this was going on, poor Ryuji Kobayashi was busy finishing Skyward Sword‘s combat using buttons. That was soon scrapped and replaced with what we have today, a full Wii MotionPlus experience. It’s a bit of a shame since I’ve been getting used to battling in Zelda with ease on the 3DS in Four Swords and Ocarina of Time and it would have been interesting to see if Skyward Sword would have played the same if it lacked motion support. Would you of had to fight enemies using specific strikes of the sword or was that added purely because of the added precision of Wii MotionPlus? And would removing that meant we’d get ‘just another’ Zelda game? Honestly, I don’t think I’d have minded if we did.