And on the seventh day they went to the Eurogamer Expo

Last Sunday, like many thumb-bandits, I ventured to London with a mate for the sights and sounds of Eurogamer’s 2011 Expo at Earl’s Court. Six hours were spent queuing, gaming and chatting to like-minded individuals all eager to get their hand on games either already available or in the very near future. There were a couple of things that I really wanted to see in particular like Bethesda’s romp back into the wilds of the Elder Scrolls Skyrim. However, I was thwarted by a rather long line up of people keen to wield a sword or shoot a fireball or two. I did stare longly at the obscenely thin Samsung TV screens that showed the gorgeous graphics of Bethesda’s (allegedly) new game engine. It was hard to tell whether it was running on the Xbox 360 or PC with a game pad but it sure looked mighty fine.

Next up was the 3DS booth where I dabbled in Super Mario 3D Land and have to admit, left feeling a smidgen of disappointment. It looked and played much like expected, a combination of New Super Mario Bros. and Mario Galaxy with visuals that felt perfectly suited for the 3DS. But when there was any hint of stereoscopic 3D, navigation became harder and smiles turned to frowns all too quickly. When first announced at GDC in March, Nintendo president Satoru Iwata said the 3DS’ instalment of Mario would put an end to the troubles caused when platforming and jumping by shifting a traditionally 2D game to 3D. That sounded like a swell idea to me, someone who is more at home with the earlier Marios. But what I found from playing Super Mario 3D Land was that stereoscopic 3D did the exact opposite and made it harder to figure out where I was jumping. Off, and the game played great, on and I fell down every hole possible. Hopefully, this is more to do with the fact I hadn’t played from the beginning and eased into the new 3D looks though if not, well then I guess the 3D switch will permanently be off for that game.

Some games that did do 3D very well were Resident Evil Revelations, Metal Gear Solid Snake Eater 3D and Kid Icarus. Sadly all I could do with Resident Evil was peer over the shoulder of another player (in the ‘sweet spot’ too) to watch the superb graphics Nintendo’s little handheld can deliver. Jill Valentine was rendered beautifully and moved just as nice with the environments suitably creepy and the 3D enhancing the immersion (until you move your head. Top tip, don’t move your head). While Resident Evil Revelations had a constant flow of people wanting to play it, Metal Gear Solid Snake Eater 3D did not so I had a chance to get my grubby mitts on what is considered the best game of the series. And now in 3D. As expected, it looked as nice in motion (I had feared otherwise after some early screenshots looked a bit muddy) but as with the PSP games, Metal Gear Solid works best with two analog sticks. Since the 3DS second-stick add-on was absent from the show, the face buttons had to suffice in controlling the camera and unfortunately is wasn’t pleasant. I couldn’t see a way of using the stylus in lieu of another stick as that used to be an acceptable substitute on the DS. But hey, it’s Metal Gear on the go and if that go will have to include a bulky cradle then so be it. The 3D effects certainly worked well and the 3DS is where I want to be playing that game again in the hope the Kojima will do something interesting with all the new features of the system. Speaking of which, Kid Icarus was quite a joy to play. Fast, frantic shooting in a Space Harrier kind of way with 3D that didn’t intrude but sat nicely with the art style. I don’t think an expo was the best place to experience a game with narration and what looked like an interesting story but I left feeling confident that Kid Icarus was definitely a day one purchase.

One nice surprise as the venue wasn’t the superb Joker and Harley Quinn cosplayers but my experience with Ubisoft’s Ghost Recon: Future Soldier. Tucked away in the over 18s section it wasn’t something I gravitated towards not being a big fan of the franchise as a whole. And the press haven’t been too kind either after its E3 showing in June. But the multiplayer match I played was more fun than I had expected it to be. A lot more. Maybe it’s because I’m Lancer deep in Gears of War 3 at the moment but Ghost Recon‘s movement felt similar when running from cover to cover and popping out occasionally to take out my foes which isn’t a bad thing at all. A neat addition is a reticule that you can place next to cover showing exactly where you’ll be running to. It made navigating the war torn street map really easy and combat quite fun. Though for a game in development for so long, it did look rough with questionable textures and jagged edges around pretty much everything. I hope Ubisoft can get it cleaned up and eventually released because it felt more tactical then, say, Gears and has promise but could so easily bomb at retail if left in its current state. The Kinect implementation wasn’t part of the demo either, not that I think it’s a deciding factor in whether people will pick it up.

On the topic of motion controls, The Legend of Zelda: Skyward Sword was a game that I originally thought would have to slip to 2012’s list of purchases for me what with a full winter ahead but from what I saw a the Expo, I may have to reconsider. It may end up being the last Wii game that is worth our attention but what better franchise to go out on than Zelda? Everything looked bright and busy with a lot of things going on in the back and foreground making the world come alive. How was the Wii MotionPlus? Well, a bit hit and miss. Swinging the sword had less precision than I thought it would but enough to get the job done. Shooting arrows worked pretty much identically to Wii Sports Resort by holding the Wii Remote towards the screen and pulling the nunchuck back as if drawing a bow. And like Wii Sports Resort, you could quite easily lock you view at an odd angle making you wonder if a simple press of a button would have been better. I imagine the more time invested in Skyward Sword would help players get used to the quirks and there’s a charm that all Zelda games have that I’ve not found on any other franchise.

All in all, Sunday was a very good day for gaming. I didn’t brave the queues for Battlefield 3 or Modern Warfare 3 but both looked stunning with MW3 slightly edging out ahead in terms of frame rate and graphics at least on the 360 anyway (the console I saw them running on). The lack of booth babes made the Expo feel creditable and not a nerd cliche though the ones that did strut about with a large percentage of buttock on show were harmless enough. As were the many guys trying to take pictures of them from behind. But it was a good day and as soon as we left, conversations of what will be buying and how broke we’ll be intertwined with what we’d like to see at next year’s show.

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