The next game from the wilds of Albion was announced a week ago at Microsoft’s press conference when Peter Molyneux walked on stage with charm only he possess to show off Fable: The Journey for Kinect. In the days following, some media outlets weren’t all that impressed with what they saw, even though it very purposefully proved Kinect can track the motions of someone sitting, with poor Mr Molyneux slapping his own wrist in frustration.
The on-stage demo looked rather a lot like an on-rails experience with the camera guiding the player’s movements as he shot spells out of his hands. With the use of Kinect of course. I thought the idea was kind of cool and like the way different hand movements created different spells but a purely on-rails Fable game goes against the whole idea of what Lionhead have been creating with the series so far. Its about open worlds and exploration, not hand-holding.
So as you can imagine, Molyneux was quite annoyed with how Fable: The Journey was portrayed. Speaking with OXM (via MCV), he said “I made an horrendous mistake on the press demo on taking out the navigation allowing players to move. I’ll state on record now that Fable: The Journey is definitely not on rails.” In the past, the English gentleman has made a lot of promises that he nor Lionhead can keep but this one seems less like an unreachable goal and simply a neglect to mention 1:1 navigation. Does that make Fable: The Journey suddenly more interesting? To me, yeah, regardless of wavering quality, I’ve always enjoyed the Fable games. For everyone else though, I’d imagine they’d probably have to see a bit more about it first. After all, it’s one of the new breed of supposedly hardcore Kinect experiences and no one quite knows how they’ll be received.