Valve’s single-player plus ideas

When game journalist Geoff Keighley released his iPad app dissecting one of Valve’s latest and greatest games, Portal 2, fans of the publisher couldn’t be more pleased at the hidden details within. That is until they happened upon one particular quote from Keighley: Portal 2 will probably be Valve’s last game with an isolated single-player experience. What this all means is something Newell is still trying to figure out.” He was given this impression after speaking with Valve top dog Gabe Newell and project manager Erik Johnson. Naturally, it caused upset and great concern among gamers as Valve are one of the few publishers who truly understands the importance of good narrative in games and the necessity for both off and online play.

But fear not, the comment doesn’t mean what everyone thought it did. It was misinterpreted as the end of the single-player game from Valve but in a recent interview with a high schooler, Newell felt the situation needed clarifying (via Kotaku). He said that Valve is still fully behind solo games and Portal 2 is a good example of just how far they’ve come over the years. However, this is the age of web 2.0 where everyone and everything is connected to one another and the inclusion of this in games can only increase their value to consumers. At the moment, Valve is a market leader in the various experiences they offer but Newell feels they’re missing the social aspect like Facebook and Twitter. He said “Every gamer has instant messaging, every gamer has a Facebook account. If you pretend that that doesn’t exist, you’re ignoring the problems that you’re taking on. It’s single-player plus, not ‘no more single-player.”

Plus what exactly is the big question now. If it is just a better connection to social network sites, those who enjoy detailing their days on micro-blogging sites are probably already well versed in the practice. More and more games have some link to Twitter especially and Facebook is increasingly being treated as a viable way to deliver news. Capy Games’ Superbrothers: Sword & Sworcery EP allows players to tweet almost everything they do or see, potentially spamming said users timeline. It is however a neat marketing initiative as it places a hash-tag referencing the game at the end of tweets. Clever yes put it could be viewed as annoying too. Just last week, BioWare announced the delay of Mass Effect 3 on its Facebook page rather than the usual avenues for such an statement. That does of course then reach a lot more than the hardcore audience who actively visit game websites.

It would be interesting to see if Valve could take the idea of social connectivity in a new direction and not just let people tell their friends what Valve game they’re playing or where they are in it. With such ingenious writing in both Portal games there’s lots of ways these sites could provide a continuation of story lines or even a little more background to them. When the voice over from Cave Johnson in Portal 2 said (SPOILER) “Black Mesa can kiss my ass,” there were gasps-a-plenty. Imagine then if more stuff like that appeared on random Facebook or Twitter accounts.

Speaking of the inter-twining of Half-Life and Portal, Newell was also asked about whether a direct crossover would ever happen: “When you’re thinking about games, you sort of want to think about how characters collide,” he said. “In their current forms, Chell and Gordon are very similar characters. In terms of the phenomenology of their experiences. … In terms of having these people coexist at same time and same place, that’s … part of the reason Portal and Half-Life are in the same universe.” So it was definitely deliberate. Who knows what we’ll see in Half-Life 3

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