Wow, what an ending. I’m not talking about what happens before the credit role, though that part is particularly good, I mean after the mass of names flood the screen. As video games go, it’s one of the finest. As for the combat leading up to such an intelligent finale, Bungie have spent years perfecting the first person shooter genre and made their best game with Halo: Reach. Firefights aren’t so heavily scripted that they break any sense of immersion but rather treat the player with some degree of dignity, opening up the playing field to allow for multiple paths and skill sets. And isn’t it nice to have enemies that actually react to you, running for cover when shot at or mocking your existence if they’re doing the killing? Numerous multiplayer modes help keep the game firmly in the disc trays of Xbox 360’s all over and a loyal group of players help keep this online space a fun place to visit. Yep, Halo: Reach is like all the other Halo‘s before it only better looking and grander gameplay. Is that such a bad thing? No, it’s a great thing.