ChAIR kinects with Infinity Blade

The talk of the town for iDevice gaming at the moment is Infinity Blade who stormed the App Store last week to a multitude of positive reviews. But did you know that it was first conceived as a Kinect game? Co-founder of ChAIR Entertainment, Donald Mustard, spoke of the various internal discussions that lead to the slasher becoming an iOS darling: “We always have some cool ideas on deck, and kind of the inception of Infinity Blade began as a discussion around: ‘If we were going to make a Kinect title, what would we make? What would a Chair Kinect game look like? That discussion happened, you know, a year and a half ago. We had this really cool design, and it’s not that dissimilar from the game you’re playing today; it’s just been refined and adapted to the iOS screen, which honestly I think is where the design works the best.”

I agree, setting aside the fact that running the Unreal Engine on iOS platforms is a massive deal, the pick-up-and-play style and very linear but entertaining progression system feels right for an Apple portable. That being said, the same importance that Infinity Blade has for Apple could have easily been applicable for Kinect. It would have been the most graphically impressive and one that uses a traditionally core engine instead of a more casual-focused one. But I’m glad ChAIR chose iOS over Kinect in this instance as the gameplay does seem right at home on a touchscreen over motion-controls. However Mustard did finish with a bit of an ominous statement regarding the future of Infinity Blade: “If the Kinect really takes off over the holiday season, who knows?”

{Thanks Joystiq}


3 thoughts on “ChAIR kinects with Infinity Blade

  1. Pingback: Riccitiello’s moving comments « Back For Two Seconds

  2. Pingback: Infinity Blade. You can do it too! « Back For Two Seconds

  3. Pingback: Kinect’s triple A future « Back For Two Seconds

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