Codemasters introduces Bodycount

Codemasters today gave confirmation that their secret new IP is indeed Bodycount, a FPS by creative director Stuart Black. If his name sounds familiar then that could be due to his co-creation (and possible name lending) of the 2006 bullet fest that was Black. Scheduled for a Q1 2011 release, Bodycount features destructible cover, co-op options and the obligatory multiplayer mode as you follow a task force of the ‘Network’ taking out their targets or just anyone that stands in their way.

“[We] believe that there’s room for a refresh of the shooter experience,” Said Stuart “If Race Driver: GRID was all about the purity of racing, then everything in Bodycount is absolutely centred on the bullet and its impact on the world. Our shredding tech enables us to create a different kind of gameplay, where players and AI can’t hide behind indestructible cover and rely on whack-a-mole mechanics. Here the environment is constantly changing as the game world is shot to hell; it’s going to be a huge amount of fun.”

Exciting stuff eh? It’s clear that Stuart wants to further the cinematic explosions found in Black, but will it be a all too familiar considering the Battlefield Bad Company series has already made commendable strides in this area? I’m quite happy to see another FPS since I’m a big fan of the genre and if it shares a couple of ideas with an existing brand then there’s few better than EA’s group destruct-em-up.

Bodycount has only been announced for PS3 and Xbox 360 so far but a PC port isn’t out of the question. Read on to see the second screenshot released.

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