Sony must have done something to really annoy Valve because they’re still unhappy to support the PS3. Chet Faliszek provides the brilliant writing for Valve and has been speaking with Edge on the topic where he states that their PS3 defiance is holding strong: “Before we do anything on the PS3 we need to be able to support it in the right way. But we’ll look at it, and I’m sure down the road we’ll do it.”
By ‘the right way’ Faliszek was referring to The Orange box made which made its way over to the dark (piano black)-side but was a product of EA rather than an accepting Valve. At least they sound willing to address the situation, just not quite yet. A drop of hope in what is realistically an ocean of disdain but the PS3 may still win over Valve at some point. Meanwhile, Left 4 Dead 2 players will soon be expanding their enjoyment with the upcoming DLC The Passing.
Faliszek didn’t stop with the PS3 dismissal and moved onto motion-controlled minigames. In an interview with CVG he made some interesting points: “Hopefully we’ve gotten past the point of mini-games, I’m sick of that [makes arm movement suggesting motion-control]. That’s not a game for me anymore. Let’s get some real interaction going. We have these technologies now that let us interact in different, really exciting ways. It’s developers’ jobs to do something with it. Impress me. Don’t just make sh*tty games I wouldn’t want to play if I had to use a joystick.”
Sadly minigames sell far better than titles with substantial worth on systems where motion control works best. But Faliszek is spot on with his views because these mingames tend to mimic the most basic body movements contradicting the feeling of immersion they aim to achieve. I was really impressed with the subtly of motion control in Metroid Prime 3 especially rotating the wii remote and nunchuck to activate switches. Wii Sports and Wii Sports Resort also showed how motion should be used in a game but so many others fail when they could so easily succeed. Valve have shown interest in Project Natal but when asked if they’re to work it into upcoming games, Faliszek said: “We’ll see. You won’t have to make the arm movement of sawing off a zombie’s head in some tiresome mini-game. I can promise you that.” The funny thing is, that’ll actually be kinda cool.